﻿
using System.Drawing;
namespace Minecraft_2D.Blocks
{
    class Stone : Bloc
    {
        #region Attributs
        #endregion

        #region Constructeur
        public Stone(int percent)
            : base("Stone", Properties.Resources.Stone, true, percent)
        {
        }
        #endregion

        #region Proprietes
        #endregion

        #region Methodes
        public override TypeBloc OnNew(Block bloc)
        {
            return TypeBloc.Stone;
        }
        #endregion
    }
}
